Fireworks! Fireworks everywhere! New weapons, new cores, major core re-balancing, and a new achievement are coming this Independence Day Eve release!
New Command
To help aid the festivities this weekend, we've temporarily added a /fireworks command to be used in the game chat. Try it! It's a blast!
New Items
New weapons and armors have been added to the Overlord Guard in the Overlord Facility. For those powerful enough to access the Exquisite Legendary Arsenal, a CC version of the Seraphic Inquisitor Armor is now available!
Overlord Guard
- Energy Stars and Stripes
- Energy Carrierzooka
- Fireworks Launcher P
- Fireworks Launcher E
Exquisite Legendary Arsenal
- Seraphic Inquisitor M CC
- Seraphic Inquisitor F CC
New Hairstyle
- Seraphic Inquisitor Helm CC
Home Items
- Classic Vendbot Bank
- Gold Vendbot Bank
Achievements
Open the achievement shop to claim the new 2020 edition of the Independence Day achievement!
- Independence Day 2
- Independence Day achievement removed from shop
New Cores
In order to make some underutilized Passive cores more tactically useful, we've created new "merged" cores that combine the traits of 2 other Passive cores into one.
- Ballistic Shield: +10% chance to deflect attacks, reduces damage when you deflect +20%
- Super Scope: -10% chance to be deflected, +20% damage when attack deflected
Balance
To increase the usefulness of underutilized cores and decrease the reliance on other passive cores, several passives have received crucial re-balancing. Ideally, this will lead to more build diversity as new effective strategies emerge.
- Cores:
- Primary Master: +35 Damage, increased price to 10000 Credits, 395 Varium
- Sidearm Mastery: +55 Damage, increased price to 10000 Credits, 395 Varium*
- This core was bugged as it was and changed to give +4% sidearm damage**
- This core was breaking Deadly Aim and was changed to give +15% Crit
- Auxiliary Mastery: +60 Damage, increased price to 10000 Credits, 395 Varium*
- This core was bugged as it was and changed to give +15% Crit
- Nanosteel Armor: Decreases the ignored defense of incoming critical strikes by 30% instead of 20%
- Strength Boost: Lowered to +3 Strength from 4 except for Primary variant which remains +4 and has been renamed to Prime Strength Boost (New cost of Prime core is 8000 Credits, 295 Varium)
- Dexterity Boost: Lowered to +3 Dexterity from 4 except for Sidearm variant which remains +4 and has been renamed to Prime Dexterity Boost (New cost of Prime core is 8000 Credits, 295 Varium)
- Technology Boost: Lowered to +3 Technology from 4 except for Armor variant which remains +4 and has been renamed to Prime Technology Boost (New cost of Prime core is 8000 Credits, 295 Varium)
- Support Boost: Lowered to +3 Support from 4 except for Auxiliary variant which remains +4 and has been renamed to Prime Support Boost (New cost of Prime core is 8000 Credits, 295 Varium)
- Eternal Enhance: +4 Strength, Dexterity, Technology, and Support
- Blood Mage:
- Brutal Strike: Removed staff requirement
Follow us before it's too late!