EpicDuel Kaiju Slayer Battlepass NOW LIVE

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EpicDuel Kaiju Slayer Battlepass NOW LIVE

Nightwraith | Friday, October 4, 2024

The Kaiju Slayer Showcase Battlepass is NOW LIVE! Login now to earn the latest collection of kaiju-themed weapons, armors, morphs, bots, and more crafted with care by Acatriel!

For this season, we're giving those who can only complete the basic Battlepass more opportunities to collect items previously reserved for the Enhanced Battlepass such as robots and color custom items. The Enhanced Battlepass will offer these items sooner, but those dedicated enough can claim them through the Basic Battlepass eventually.

Good luck and happy dueling to reach level 60 of EpicDuel's latest Battlepass season!

So you all know what you're getting into with the new bots available in this season, the skill descriptions are listed below:

  • Kaijuzilla P
    • Kaijuzilla Tail Slash P: Physical tail slash with 20% defense ignore.
      Kaijuzilla Nuclear Breath P: Physical beam that also deals 125% MP dmg. MP recovers 75% over 5 turns. The idea behind this skill is to act as an MP nuke that hits hard initially, but recovers over time. Initial MP damage is based on actual damage, while recovered MP is based on gross damage so it's possible for the target to eventually recover more MP than was initially taken.
  • Kaijuzilla E
    • Kaijuzilla Tail Slash E: Energy tail slash with 20% defense ignore.
    • Kaijuzilla Nuclear Breath E: Energy beam that also deals 125% MP dmg. MP recovers 75% over 5 turns. The idea behind this skill is to act as an MP nuke that hits hard initially, but recovers over time. Initial MP damage is based on actual damage, while recovered MP is based on gross damage so it's possible for the target to eventually recover more MP than was initially taken.

 

Balance Changes

  • Cores:
    • Health Booster: 350 HP -- > 400 HP
    • Energy Storm: Single use
    • Tranquility: 450 HP -- > 550 HP
  • Blood Mage:
    • Fire Scythe: 105% damage ---> 110% damage
    • Energy Parasite: Depletes initial 150 Energy instead of 50 Energy
  • Tech Mage:
    • Malfunction: Improves with Dexterity instead of Support
    • Assimilation: 85% damage
  • Tactical Mercenary:
    • Toxic Grenade: Improves with Strength instead of Support
    • Crippling Strike: 115% damage

 

Other Changes

  • NPC-only skills now available for 20,000 Credits.

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