Hey there, heroes!
This week, a new board has appeared at the Arena at the Edge of Time! Pit your skills against the masters of Chronomancy in the new Chronology board!
From all across time, the Chronology board stars mysterious beings who have mastered the magic of manipulating time! The first entry on this board are the Chronomancer and the Chronocorruptor, faced together in the Test of Meanwhile!
Defeat them both for your choice of a new weapon!
If you think you have what it takes to face them, head over to the Inn at the Edge of Time by clicking on the portal over Falconreach.
Also this week, December seasonal items have returned!
The Accursed Shawl has arrived for 300 DCs! Check out previous year's seasonal special items in the Book of Lore!
Also, the Black Friday items will be leaving the Book of Lore banner tomorrow! Today is your last chance to get them before they leave for another year!
ShadowHunter has also been updated! These changes seek to address parts of the class that felt overly restrictive or didn't offer enough payoff. ShadowHunter's Widget and Icons will also receive a round of updates in the near future.
ShadowHunter changes:
Combo Skills:
- Hunter Combo is now a regular effect instead of permanent. This will make it recognizable and purgable by enemies, for better or worse.
- Hunter Combo duration increased from 5 turns to 6.
- Finishing a Combo will no longer put Sword/Gun/Tool Combo on cooldown, though the skills will remain unusable while you are affected by Hunter Combo.
- Combo skills will now scale base damage and hitcount based on the current total combo step, rather than the specific combo type step.
- For example, if you use Sword -> Sword -> Gun, the Gun combo skill will use its third tier damage and hit count. (Effect will still be the first tier of Gun combo)
- Sword Hunter Combo buff increased from 20/30/35 Boost to 25/40/50 Boost.
- Gun Hunter Combo buff increased from 40/60/70 Bonus to 40/65/80 Bonus and Crit.
Finisher:
- Base damage reduced from 1 hit x 250/300/400/500% damage to 1 hit x 200/250/300/400% damage.
Prey Seeker:
- Now deals 2 hits x 75% damage (150%) instead of 1 hit x 125%.
- Prey Seeker (Sword) now grants +120/180 Crit and +Level/Level *1.5 STR/DEX/INT.
- Prey Seeker (Gun) no longer increases STR/DEX/INT, but foes that hit you will receive a 50/75% DoT and -Level/Level * 1.5 STR/DEX/INT for 7 turns.
- Prey Seeker (Tools) now heals for 10/15% of max HP/MP
- Prey Seeker (Mixed) now grants +25 Boost, +40 Bonus/Crit, and +30 Avd for 7 turns.
Focused Hunt:
- Crit damage modifier reduced from +60% to +20%.
- The extra hit now inherits any extra Crit or Bonus from the skill used when applicable.
Mortalbane:
- -All increased from -10 to -30.
- Silvered Mortalbane: -All increased from -20 to -40.
Beastbane:
- Cooldown reduced from 14 to 12.
- Silvered Beastbane: -Crit debuff reduced from -200 to -100.
Hordebane:
- Cooldown reduced from 2 to 1.
- Initial hit to first target reduced from 115% base damage to 50%.
- Additional hit to all targets base damage increased from 115% base damage to 150% + 10% per combo step.
- Silver Bullet: No longer heals for 30% max HP. Instead adds +50% base damage to the first hit, and +200 Crit for the entire attack.
Shadowbane:
- -Boost debuff reduced from -30 + 10 per combo step to -30 + 5 per combo step.
- Silvered Shadowbane: Additionally inflicts -20 Boost/Bonus/Crit for 13 turns.
Revenantbane:
- Cooldown increased to 11 from 9.
- -Bonus debuff increased from -30 + 15 per combo step to -60 + 5 per combo step.
- Silvered Revenantbane: -Bonus debuff increased from -45 + 15 per combo step to -75 + 5 per combo step.
Evilsbane:
- MP cost increased from 10 to 20.
- This attack now has +50 Bonus.
Bug fixes:
- Fixed a bug where ShadowHunter could get stuck in place when jumping back after a Sword skill.
- Fixed a bug where ShadowSlayer E could sometimes check the player's permanent effects.
As always, things are still subject to change an update, so please keep the feedback coming!
And that's all for this week!
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