AQWorlds
Alina | Saturday, November 30, 2024
Introducing the Phantom Chronomancer class, the newest addition to AdventureQuest Worlds! Unlock the class, armor set, and character page badge when you get the 2025 Poster calendar. You can pre-order your 2025 Calendar NOW from HeroMart. A version will be added to the in-game HeroMart map in the later half of 2025 for HeroPoints or AdventureCoins.
This year's calendar class combines time and death to create a dodge based calendar class that can dish out large amounts of damage.
Description
Recommended enhancement: Wizard. When a Chronomancer refuses to die a natural death, a Phantom Chronomancer pays them a visit, carrying out their execution by draining them of their temporal powers.
Stat Model
Power Caster
Mana Regen
The Phantom Chronomancer gains mana when they:
The Clock is Ticking
Rank needed: 1 / Auto Attack
Target: Enemy
Max Targets: 1
Type: 40% Physical
Range: Medium
Cooldown: 1.8 seconds
Swing your scythe at your opponent, dealing unavoidable damage while applying No Escape From Death, reducing their Dodge by 30%, outgoing damage by 20%, and Crit Chance by 15% for 20 seconds. Damage dealt is based on the number of Seconds to Midnight stacks you have.
An Auto Attack, but with a Scythe (and some hefty target debuffs)!
Reaping Rift
Rank needed: 1
Target: Enemy
Max Targets: 1
Type: 40% Magical
Range: Medium
Mana Cost: 4
Cooldown: 3 seconds
Harvest your opponent's time to use against them. Applies Temporal Rift for 10 seconds, which stacks to 4 and is used by your other abilities.
If Death Sentence is active, it's consumed to apply Guillotine, reducing your opponent's Physical and Magical Resistance by 45% for 12 seconds.
The calendar class special, Temporal Rift. Stack this up, and you'll be doing lots of damage in no time. This skill also has an added effect of debuffing your target's resistance stats when certain conditions are met.
The Clock Strikes at Midnight
Rank needed: 2
Target: Enemy
Max Targets: 1
Type: 55% Magical
Range: Long
Mana Cost: 10
Cooldown: 3 seconds
Begin the countdown to your opponent's demise. Applies Seconds to Midnight for 12 seconds, increasing the damage of each successive hit of this skill, up to 4 times.
If Death Sentence is active, it's consumed to apply Impalement, increasing your outgoing damage by 20% for 12 seconds.
A fairly straightforward skill. The more you use it, the more damage it deals to contribute to your rift collapse skill. If Death Sentence is up, you'll also receive a nice boost to your damage output!
Final Hours
Rank needed: 3
Target: Enemy
Max Targets: 1
Type: 290% Magical
Range: Long
Mana Cost: 45
Cooldown: 3 seconds
An unavoidable attack that signals the end for your opponent. If you don't have Temporal Rift, you Enshroud your presence, increasing your Dodge by 40% while healing you over time for 10 seconds.
If you have 4 stacks of Seconds to Midnight, applies Death Sentence, increasing your Crit Chance by 30% for 3 seconds.
A very expensive skill mana cost wise, but arguably your most important one. Firstly, using this skill while you don't have Temporal Rift grants you 40% Dodge, which is enough to max out your Dodge when paired with certain enhancement traits. Secondly, when you have 4 stacks of Seconds to Midnight and use this skill, you get the Death Sentence aura, which can either be used to increase the likelihood of your rift collapse skill critting, or can be consumed with Reaping Rift to apply Guillotine, severely reducing your target's resistances and allowing for more damage to be done by you and your teammates. If you have enough mana to spare, you can use this skill again after applying Guillotine to benefit from both of these effects at the same time!
Time of Death
Rank needed: 5
Target: Enemy
Max Targets: 1
Type: 16% Magical
Range: Long
Mana Cost: 0
Cooldown: 12 seconds
Carry out your opponent's execution, dealing damage based on the amount you've dealt in the last 10 seconds while Temporal Rift was active. Damage scales with each stack of Temporal Rift and consumes those stacks. Removes Seconds to Midnight and Death Sentence.
Last but not least, the rift collapse skill. The more damage you deal while under the effect of Temporal Rift, the more damage this skill does. When you use this skill, it consumes your Temporal Rift and Seconds to Midnight stacks, so if you want to want to balance your Dodge chance upkeep with your damage output, you might want to use this skill sooner than later.
Sharpened Scythe
Rank needed: 4
Type: Passive
Hit Chance and Crit Chance increased by 10%.
A Swift Death
Rank needed: 4
Type: Passive
Haste and Dodge increased by 20%.
Harvested Time
Rank needed: 10
Type: Passive
Outgoing magic damage increased by 25%.
Phantom Chronomancer has a fairly straightforward playstyle that involves balancing your dodge upkeep with your damage output. When you max out your Temporal Rift and Seconds to Midnight stacks, you can use Time of Death out the door to deal a fair amount of damage and refresh your Dodge buff reliably, or you can build your Time of Death damage even higher by applying your Guillotine and Impalement auras first, but at a severe cost to mana while also risking your dodge upkeep.
Due to the high mana costs on Phantom Chronomancer, we highly recommend pairing the class with mana sustain based enhancements such as Mana Vamp, Examen, or Elysium.