Everything you wanted to know about AdventureQuest Worlds Infinity but were NOT afraid to ask.
If you are someone who has made up your mind that we are an evil soulless company, then this post is not for you. If you are a long-time fan of our games, our community, and our commitment to creating fun game worlds, then this might be a f…
An experimental test to do the first basic/rough conversion of 16,600 AQWorlds armors is about to take place.
Recently, we've gotten questions about a few screenshots that show a list of hacked accounts and their login information. We do not have a security vulnerability. These accounts were "stolen" when p…
Excruciatingly Available at Bones & Gnomefells. Peek inside for an Infinity progress update, new animation sneaky peeks, intentionally confusing tech mumbo jumbo, and <REDACTED>.
In the past week we moved all of game & database to new server hardware. We also updated the game with a new version. But .... then a serious problem was reported...
We just launched our 1st ever Switch Game! Our 8-Bit retro game is now on the Nintendo eShop.
The spookiest part of October... is the video game dev crunch. Join me for a blindingly insightful look at what is happening behind the scenes in our new 2D cross-platform game.
We made a new game for the 1985 NES. There are some physical boxed carts with the magazine still available at HeroMart. You can play it on your computer too.
Calling all creative minds and meme aficionados: we invite you all to design a Discord emoji! Full contest details inside.
Construction of the "final" Town of Battleon has started in AdventureQuest Worlds: Infinity. OK, we update that town every week... but the launch-ready art is in production.
Last year we converted over the entire Town of Battleon.... since, they completely redesigned town X_X.
The end of June is upon us! Here is the latest progress update on AdventureQuest Worlds Infinity.
*sings* "The hills are alive.... with the sound of FX & music."
Awww yeah! Things are moving. This week the team is back at full power working on.... animation conversion process, UI, sound fx & music, guilds, party, and the combat system.