Monster making madness has always been at the dark heart of video games. How about we rip it out like that guy from the Indiana Jones movie and take a good look at it. (But maybe we should not try not to eat it.)
The spookiest part of October... is the video game dev crunch. Join me for a blindingly insightful look at what is happening behind the scenes in our new 2D cross-platform game.
In today's progress update we will talk about how the team is re-animating monsters, re-building class skills, and how we are able to start doing the crazy things Flash let us get away with. Also, we should talk about Unity.
Construction of the "final" Town of Battleon has started in AdventureQuest Worlds: Infinity. OK, we update that town every week... but the launch-ready art is in production.
Awww yeah! Things are moving. This week the team is back at full power working on.... animation conversion process, UI, sound fx & music, guilds, party, and the combat system.