Everything you wanted to know about AdventureQuest Worlds Infinity but were NOT afraid to ask.
AdventureQuest Worlds: Infinity's 3rd Tech Demo is complete. Success!
Tech Demo #3 is coming! Here is an progress update post with the latest developments in AdventureQuest Worlds: Infinity.
After last week's successful tech demo, the team has been hard at work fixing bugs and creating new stuff for the next one. Read on for more.
We just launched our 1st ever Switch Game! Our 8-Bit retro game is now on the Nintendo eShop.
Read the play-by-play of the first two Tech Demo tests.
You are more hyped for the tech demo than I am. This scares me. Here is what to actually expect.
Monster making madness has always been at the dark heart of video games. How about we rip it out like that guy from the Indiana Jones movie and take a good look at it. (But maybe we should not try not to eat it.)
The spookiest part of October... is the video game dev crunch. Join me for a blindingly insightful look at what is happening behind the scenes in our new 2D cross-platform game.
In today's progress update we will talk about how the team is re-animating monsters, re-building class skills, and how we are able to start doing the crazy things Flash let us get away with. Also, we should talk about Unity.
Construction of the "final" Town of Battleon has started in AdventureQuest Worlds: Infinity. OK, we update that town every week... but the launch-ready art is in production.
Last year we converted over the entire Town of Battleon.... since, they completely redesigned town X_X.
The end of June is upon us! Here is the latest progress update on AdventureQuest Worlds Infinity.
*sings* "The hills are alive.... with the sound of FX & music."
Awww yeah! Things are moving. This week the team is back at full power working on.... animation conversion process, UI, sound fx & music, guilds, party, and the combat system.